For the last month, I have been working on a first-person simulator in which you buy, roast, process, and sell coffee. To make this project successful I will be using my knowledge from my work experience and my love for coffee.
A big thing for this project is to make sure it works with both a mouse & keyboard as well as a controller. To do so I have used Unity’s new Input System.
After the basics were done it was time to start working on a quest system, my inspiration for this was PC Building Simulator in which you accept emails with quests, complete them and get your rewards.
Obviously, this is nowhere near a finished game loop, I plan to implement a way of obtaining ‘raw’ coffee beans to roast them and pack them up as shown above soon. This would also give the currency an actual purpose.
Also I plan to implement a lot of user feedback soon as you currently don’t know if you actually completed the challenge other than the money coming in immediately.